Dicey Decisions

Overview

Dicey Decisions looks like your typical online board game at first glance, but we have incorporated the usage of cards and dice to create a twist.

Roles
Back end Programmer
UI/UX Designer
Tools
Google Forms
Unity
Canva
Timeline
January 2025 – Present

Click here to check it out on Steam!

User Research

This game originated in Tabletop Simulator. However, the team lead approached my current team believing it would be more immersive if we took this idea and recreated it in Unity, a popular video game development platform. We thought of new rules and different implementations that a player would enjoy, and we did frequent playtesting to enhance our results. However, recreating a game on a completely different platform came with it’s own issues. We did not have a proper tutorial in the beginning as we believed the game was self explanatory, and this created a negative experience for our users.

Research Findings

Playtests

After every major change to our game, my team and I conducted playtests with other game designers and recorded their thoughts. Since everyone was knowledgeable in the creation of games and playing games in general, the results were always valuable.

😣

75% were unsure what to do with resources and the cards

πŸ’»

43% enjoyed the art style and the dice picking mechanic

❗

82% weren't sure how to play the game without a tutorial

Topics Addressed

Insights

In our first playtest, we found players struggled to understand the rules. To address this, we:

We also enhanced visual consistency and clarity by:

Ideation

Ideation Screenshot 1
Figure 1: Tabletop Simulator's original board
Ideation Screenshot 2
Figure 2: Original card and die artstyle

While the core gameplay mechanics and rules from Tabletop Simulator served as a starting point, we reimagined the visual direction by shifting the art to a pixel-art aesthetic to better suit a digital board game experience. We wanted to create a more cohesive and visually engaging experience, aligning with online retro-inspired games.

Solution

Ideation Screenshot 1
Figure 1: Dicey Decisions artwork
Ideation Screenshot 2
Figure 2: Dicey Decisions board and new theme

As a team, we held meetings multiple times a week to discuss the issues that users were having, and creating new tasks based off this feedback. We wanted a game that users would play multiple rounds of, not just something that they played because we asked them to playtest. In order to do this, I specifically focused on the visual feedback that users provided, such as displaying error messages when they are making an illegal move. I was constantly wondering, as a player, what could I add to this game that would make it more enjoyable? With mechanics such as the tutorial, animations, and sound effects, our game has already received 64% more positive feedback, and players are enjoying and understanding the premise of the game a lot sooner than before.

Conclusion

As a Game Design major, I had the opportunity to work with a lovely team in order to publish this game to Steam. While it’s still in the works, I have nothing but high hopes for this game, and I know our feedback will only improve as we add more bits and pieces to our first ever game.

thank you for reading this case study!